| Start Date | Session | Time | Duration | Observations | Enrollment |
| Sep 07 2010 | Tue, Thurs | 18:30-21:30 | 6 Weeks | 2 Days a week |
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| Sep 13 2010 | M-T-W-T | 10:00-18:00 | Fast Track | |
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| Sep 25 2010 | Saturday | 10:00-17:00 | 6 Classes | 6 Classes |
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| Oct 04 2010 | Mon, Wed | 10:00-13:00 | 12 Classes | 12 Classes |
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| Oct 09 2010 | Saturday | 10:00-17:00 | 6 Classes | 6 Classes |
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Photoshop Graphic Design
You should be able to:
Photoshop Course Highlight |
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• Photoshop and other Software |
• Photoshop |
• Manipulating Images |
• Layers, History |
• Text, Layer Effects, and Filters |
• Adjusting Images, Resize |
• Image Patch Work |
• Image Formats and Editable |
• Image Optimisation |
• Reducing the image size |
• High Quality Image |
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Working with the Photoshop UI
Describe the advantages of saving workspaces.
Given a view in Adobe Bridge, explain when you
would use that view.
Describe the basic functionality provided by the
Preset Manager, and
explain how to use the Preset Manager to manage
libraries.
Customize menus and keyboard shortcuts by selecting
options in the
Keyboard Shortcuts and Menus dialog box.
Painting and retouching
Given a tool, paint an object by using that tool
(Tools include: Brush Tool,
Pencil Tool, Eraser).
Given a tool, retouch an image by using that tool
(Tools include: Healing
Brush, Patch Tool, Color Replacement Tool, Red
Eye tool).
Adjust the tonal range of an image by selecting
the proper options and
using a levels adjustment layer.
Adjust the tonal range of an image by selecting
the proper options and
using a curves adjustment layer.
Explain how blending modes are used to control
how pixels are eff ected
when using a painting or editing tool.
Create and use patterns.
Create and use gradients.
Given a setting in the Exposure dialog box, explain
how that setting aff ects
an image.
Create and edit a custom brush.
Creating and using layers
Create and arrange layers and groups.
Explain the purpose of layer comps and when you
would use a layer comp.
Explain how or why you would use a clipping group.
Explain how or why you would use a layer mask.
Create and save a layer style.
Select and work with multiple layers in an image.
Given a scenario, edit layer properties.
Create and use Smart objects.
Working with selections
Create and modify selections by using the appropriate
selection tool.
Save and load selections.
Explain how to create and modify a temporary mask
by using the Quick
mask command.
Create and modify selections by using the Channels
palette.
Supporting video
Explain the purpose of Video Preview.
Describe the purpose of pixel aspect ratio correction.
Understanding fi le properties
Given a scenario, select the appropriate color
mode for an image (Scenarios
include for Web, for Video, for Print).
Add metadata for an image in Adobe Photoshop.
Explain the functionality provided by High Dynamic
Range (HDR) images
and describe the workfl ow for HDR fi les.
Explain the advantages of working with 16-bit
images versus 8-bit images.
Working with vector tools
Create shape layers and paths by using the Pen
and Shape tools.
Explain the advantages of using vector drawing
tools versus using raster
drawing tools.
Given a scenario, alter the properties of type.
Create and edit paths by using the Paths palette.
Working with automation
Create and use actions.
Create and use batches.
List and describe the automation features available
in Adobe Photoshop.
Describe the diff erence between scripting and
actions and when you would
use one over the other.
Working with filters
Given a scenario, select the appropriate settings
and use the Reduce Noise filter.
Given a scenario, select the appropriate settings
and use the Smart Sharpen filter.
Describe the functionality of the Filter Gallery.
Managing assets with Bridge
List and describe the functionality Adobe Bridge
provides for viewing assets.
Explain how to apply metadata and keywords to
assets in Adobe Bridge.
List and describe the functionality and set the
appropriate options for
Camera RAW preferences, and the Apply Camera RAW
Settings menu options.
Using Camera RAW
Describe advantages of the RAW camera format.
Given an adjustment setting, explain the purpose
of that setting.
Explain the purpose of and functionality provided
by the Open, Save, and
Outputting to print
Given a color handling method in the Print with
Preview dialog box, explain
when you would use that method.
Given a scenario, select and explain when to use
a specifi c Print command
(Print commands include: Print One Copy, Print
Preview, Print).
Explain the diff erences between monitor, images,
and device resolution.
Managing color
Discuss the color management workfl ow process
that is used in Adobe
Photoshop (Topics include: ICC profi les, color
management engine, color
numbers).
Describe the diff erence between assigning and
converting to ICC profi les.
Confi gure color settings by using the Color Settings
dialog box.
Explain the purpose of and how to use the Proof
Setup command.
Discuss the relationship between color gamut and
rendering intents.
Preparing and outputting images for the Web
Given a scenario, choose the appropriate fi le
format to optimize images for the Web.
Create transparent and matted images by using
the Save for Web command.
Explain the purpose of and how to use Variables.
Explain how slices can be used to optimize images
for the Web (Options
include: layer based, user based, linking slices
for optimization).
Explain the use of layers when creating an animation
in Photoshop.
Flash (Computer and Web Animation)
You should be able to:
Photoshop Course Highlight |
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• Develop efficient, compact Macromedia Flash
movies using Macromedia Flash MX |
•Create, import, and work with graphics |
•Import graphics |
•Use layers and frames |
•Use masks |
• Adjusting Images, Resize |
•Create and use symbols, libraries, and
instances |
•Build frame-by-frame animations |
•Motion tween |
•Work with motion guides |
•Create navigation buttons |
•Use the Movie Explorer |
•Work with simple ActionScript commands |
•Use components |
•Add sounds to documents |
•Import Video |
•Use a preloader component |
•Publish a Macromedia Flash document
in HTML using Dreamweaver |
• Implement basic principles of optimization
and performance |
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Introduction to Computer Animations
• Introduction to Macromedia Flash
• The Macromedia Flash interface
• Creating a new Macromedia Flash document
• Developing in Macromedia Flash
Creating Simple Graphics and Text
• Using graphics
• Importing graphics
• Using text
• Masking
Adding Simple Animation
• Working with symbols, libraries, and instances
• Creating frame-by-frame animation
• Motion tweening
• Using motion guides
• Shape tweening
• Adding stop actions
Using Symbols and Libraries
• Graphic symbols
• Button symbols
• Movie clip symbols
• The structure of a Macromedia Flash
document
• Working with libraries
Enhancing Functionality Using Actions
and ActionScript
• Using ActionScript
• Creating interactive buttons
• Linking to a URL.
Creating Compact Movies
• Using the Load Movie action to create
more efficient documents
• Using shared libraries to create smaller
Macromedia Flash documents
Adding Sound and Video
• Adding sound
• Modifying the sound level
• Adding video
• Using Components
• The Bandwidth Profiler
Publishing
• Factors to consider before publishing
• Techniques for optimizing movies
• Publishing
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